Situation Normal, All Fucked Up.
Apparently all the MP3s I had for the free songs, and for all the tutorials have disappeared from the sites database, so I will get them back up asap.
The nice thing about Hip Hop and Rap is that its a pretty open area of music to explore. The only problem is that most of the top vocalists use a lot of the same producers, so most of the top players have beats that sound alike.
Well…that’s really a good thing because it means someone with a fresh new sound can sometimes hit a home run without a huge label backing them up. So that’s what I want to help you with, how to make some killer beats, and make them yours, rather than cookie cutter.
Lets start by breaking down the beat. Drums, Bass, Back up and Accents. Drums and Bass are easy enough, the Back up and Accents are the keyboards, strings and noises used to keep the drums and bass from getting annoying. When you start making beats you need to do each of these separate.
Step One: What kind of beat do you want to make? Seems like a simple answer, but sometimes you might need to sit down and really think about it. Depending on the style of Rap you want to make beats for decides what elements will be used, and how they should be put together. It is a big part of starting a new hip hop project.
Step 2. With or Without vocals? With-out vocals you need to spice up the beat more, than if you have someone spitting some rhymes. The reason for this is pretty straight forward. If you have someone putting down some vocals for you, that will make the track less annoying than if its the same beat over and over by itself. You need to be the judge on how much spice your beat needs when you start making it.
Step 3. Choose your drums. The drums Drive the track, so be picky. Now I have made tracks with the drums dominating, and ones with the bass dominating. It doesn’t matter which way you choose to go, but you need a solid percussion to set the pace. Making beats is all about the rhythm, so spend more time on your drums and bass.
Step 4. Your Bass. You can either rely on your kick drum for bass, or funk things up a bit. It depends on what style you want to work with, and your own sense of taste. I come from a rock background, so I like to make things funky with a hot bass line. Sometimes when I’m making beats I break the rules, and use the Bass to drive the track, but that’s what gives my beats a unique, funky style.
Step 5. The Back Up. The hardest part of making beats for me, you might find it easier. This is simply where you find some nice keyboards, strings, synthesizer riffs, funky guitar or some other instruments that help bring out the beat, while also keeping it from getting annoying.
Step 6. The Accents. This can be Instrument stabs (quick notes or riffs), DJ scratching, guns cocking, shots fired, spoken word elements, screeching tires, and anything else you can think of. These quick elements are used to break up the repeating nature of beats, and also help tell the story.
Step 7. Putting it together. This is the part I can’t help you with much. You need to put together your beat in a way that you like, it is yours after all. Here are some tips. Try laying down a basic drum and bass, then work it over till you hit on something that really screams, USE ME! Once you have the drums and bass, you can work on some Back up and Accents to compliment them. Before you know it you have a sweet new beat.
Step 8. Laying Down Vocals. Since the style of the vocalist determines how you need to arrange the track, the easy way is to get your beat down, and loop it so your rapper can bust out his rhymes. Once you have a couple of verses down, come up with a chorus. A free style rapper might not need the track arranged, just let him spit a while and see where things go.
Step 9. Arrangement. The easy way is to lead into your beat, and let it ride a moment. Then bring in the first verse. You can use a variation of your beat for the chorus, then drop another verse. You can repeat for however many verses you ended up with. Try stopping your beat, and using a variation of your Back up track for the bridge (part before the last chorus), then repeat the chorus. You might throw in something for a big finish.
Step 10. Production. Okay, now you need to set things up so they pop. Often called the mix down, this is where you go in and polish the song. Use you EQ (equalization) to shave out any disruptive noise. Check your volume levels and make sure you are staying in the green. If you let your volume levels spike into the red, your song will distort and sound messed up. You need to make sure the vocals stand out from the beat when they should, and that the beat comes back to the front of the track in between vocal parts.
Step 11. File Format. For the net the best format to render it out in is either a WMA or an Mp3. WMA’s are good for low quality hand outs on you website. Mp3’s should be at least 192kbps for good quality, but higher is better if you have the space. For CD go with a High quality Mp3, or better a Wav file.
Step 12. Promote it. Visit rap forums and pimp yourself off, use Myspace and do whatever else it takes to get the word out. Having a Website of your own is a good idea.
Now you have the basics of putting together your own hip-hop and rap beats. Remember your drums and bass are the key, the rest is just decoration. Master the drums and Bass, and you will be a king.
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Many people have heard of Audio Mastering. It is accepted as part of the process of making a Music Album. However most probably have no idea what mastering actually is. In this article I am going to explain what it is, and why its done.
When you play a CD, the reason each track sounds the same volume, the reason some tracks fade out, and others move into the next, is mastering. Its the finishing process of making music. When you put together a mix CD, with songs from different albums, you no doubt notice they often change volume, this is because every CD is a bit different in how its mastered.
You see, different types of music need the emphasis to be on different parts of the sound spectrum. Once everything is ready, the volume of the whole CD is made consistent, and its then burned into a master. The master is then duplicated to make the CD’s that are sold.
Also; contrary to popular misconception, commercial CD’s are not burned like a computer burns one, the information is actually stamped into the back of the disc, and a protective layer is applied, this is why damage to Commercial CD’s can be buffed down. As long as the backing layer (the top of the disc) is undamaged, the information is still intact.
Mastering is an expensive process, involving complex programs and years of learning. Since each album will need to be mastered differently, there is no template, no one size fits all. That is the where the real skill comes in. It is also why most of the mastering for all music albums is handled by a relatively small community of professionals. Another misconception is that’s its part of the studio process, in reality the music is sent out to be mastered, after its been finished.
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In this article I’m going to go into hardware; or analog, versus acid music studio. Even today there is a tendency towards a preference of hardware or analog equipment over computers. Some people will say the use of the computer is not really making music. This is usually from people that have spent years and years studying music and/or an instrument. They feel that since anyone can just use a computer to make up their own music; without really needing years of study, it’s not real. However using a computer to create music does take years of practice and experimentation. While a computer does allow a person to overcome a lack of knowledge in music education, or ability with an instrument it is not going to turn garbage into a platinum album.
In this article I’m going to go over how useful a computer actually is. I’m going to compare old-school analog equipment to modern computers, and the programs used by them. To start off with the absolute essential analog recording device, a multi track tape deck. A multi track tape deck allows you to make multiple recordings and play them back at the same time. This lets you take two, three, or more recordings and combine them into one. This lets you record vocals, drums, guitars, keyboards and whatever other instruments being used as separate tracks. Then using the recorder you combine them into one. These multi track tape decks are expensive, and can take up a lot of space. They are also limited in the number of tracks they can use at once. Acid music studio has a number of tracks only limited by your computer’s ability to handle them. The same tracks you would use for loops can be used as a multi track recorder.
Next I’m going to go over effects. There is a vast amount of effects available. In old-school analog recording you needed a rack full of various effect modules. These effects can cause lots of different changes to your music, or the sounds that you use to make it. I will go into all the various effects in a different article. Let me simply say that there are dozens of effects used both with instruments and recording. From the pedals guitar players use, to the reverb effect there are many available. And with traditional hardware each one takes up room, lots of room. If you’ve ever seen footage of the band recording studio you have probably seen what I’m talking about. All those shelves of black boxes with the knobs and switches, with cords leading together. Furthermore most of these effects would be used while recording. Taking away the freedom to apply them later. And on top of all that you have the massive equalization control panel. That’s the big desk with all the sliders and knobs.
A home recording studio using the computer combines all of this equipment into one tool. As long as your computer can handle them it can use as many effects as you want. Including all the traditional effects as well as plenty of very weird ones that you will only find for computers. Including EQ panels. Best of all you can apply these at any time. While the best effects processors do cost money plenty can be found for free. Most of these will plug in directly to your program. Acid music studio has built-in effects. I have also found a number of free ones I have downloaded to use.
The same thing that can be said about effects can be said about MIDI and drum machines. Hardware versions of these machines, and old-school synthesizers which were also modular take up a large amount of space. Certain models would have their own sound just like any instruments, and with any enthusiasts there would be a tendency to collect them. A computer takes all of these tools and gives them to you in a single package. Again the best ones do cost money. However many very nice MIDI, drum machines, and synthesizer programs/plug-ins can be gotten for free.
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The first step to making your own home music studio is figuring out what you need. The second is looking to see what you already have. The third is settling on a budget to get what you don’t have. The last is settling on a budget to get the things you want.
In this post I am going to give you a list of the things you need and have Amazon ads that should both give you an idea of what to look for, and easy access to one of the best places to look for bargains online.
I will also assume you are building a digital workstation, because you cannot make a cheap analog (old-school) music studio.
Lets get started.
The First thing you need is a Computer that can handle a decent amount of abuse. Most home computers can handle Software like Acid Music Studio without much (if any) problem.
I recommend at least a 2Ghz processor, 2 gigs of ram and duel (two) monitors.
Next is Storage Space. No matter if you are going to be recording your own stuff, or using loops, or a combination you are going to need plenty of room for your recordings, and backups, least you lose anything.
A larger hard drive, burnable dvd’s for extra back-up protection and even an external hard drive are all good ideas.
The best thing to do is set up your computer for RAID. With this system (not all computers can do it, but most can nowadays) if one Hard Drive fails it loads a back-up onto a spare drive in the system thus protecting your data.
However this is about a cheap set up, so a single larger drive to give you space, and plenty of DvD-Rs is your best bet on storage and protection.
Next you will need a soundcard. Okay, this is where we get into specialized gear. If the computer you already have checks off, and you already have plenty of storage that gives you an all clear on the hardware front right? Wrong.
Does your machine have a sound card?
I don’t mean built in software and ports for plugging speakers into. I mean an actual sound card that plugs into a slot on the machine.
If not, you need one, because you will never get great sound quality, or control from the software based “Soundcards” most computers are sent out with.
Now I am not going to go into a long speech on Sound Cards but some cards are built for audio production work, and most aren’t. Since we are talking cheap, just get what you can afford.
Do not go with USB sound cards, you need a real card that you plug into one of the white slots on the motherboard of the computer.
Got a SoundCard? Even if you do you still need speakers. There are speakers called studio monitors that are built for audio production work, but any decent set of computer speakers will work. I advise you get more traditional style speakers. The more standard, and “old school” the build the more general the sound production from them will be.
That is what studio Monitors do. Give you play back with as little “hard ware color” as possible. By which I mean, the speakers don’t affect the sound playback much. All speakers playback sounds different to some degree, try to find ones that don’t too much.
Right, I hear you say… I’m no noob, I got game, and I play them. I’ve got sweet gear, tell me about something I don’t already have.
Right then. Do you have a Microphone? If you game, then you might have one for chatting. Believe it or not that will work just fine to get you started. This is one place you can spend an arm and a leg on, but you don’t have to right away. I get decent results with a 10$ chatting mic. You just do what you can with it.
If you want higher quality, try something like this.
So now you have the Hard Ware you need to get started. Next you need recording software. That’s easy. Just go here Sound Engine”
It works and it’s free. Can’t get cheaper than that.
Next you will need your production software. Please read through this page to decide what software you want to use. For a beginner, I recommend Acid Music Studio based on an easy learning curve, a good price, and the fact you will have all of the instruction videos I am/will be putting up to learn more about the program, and my tricks for it.
Those are the things you need to get started. Lets get more involved.
Next is where to put it. Obviously space is an issue, as is sound control, both incoming and outgoing. Neighbors or your Mom might not care for you blasting your creations at 3 in the morning while you try to figure out just what is off in that one part of the song.
There are many ways to go about sound proofing. From remodeling your home to just putting up home made baffles. Baffles are objects that catch sound rather than letting it through or reflecting it.
A card Board box with pieces of other boxes stapled to it to form spikes , maybe with some cheap carpeting stapled onto that, is a cheap way to create a baffle.
They also come in handy when recording. Letting you do your thing without as much bleed over from what’s playing.
Another trick is to record in a closet that you have packed some blankets and other soft stuff into.
The idea is to get as pure a recording as you can, without the environment interfering.If you have a nice space, letting the ambiance of that space work it’s way into your work is never a bad thing.
There is a reason why some of the best Studios in the world attract so many musicians. The space you work in can be very important to how your work ends up sounding.
Steps Two and Three are all on you. Give your computer a good look over, even if you think you have everything you need. Look around to see what you have to work with as far as space goes. Your imagination is your best tool, use it well.
Things you might want. Loops. When you are just starting out loops are your best friends. Even if you plan to record a lot, or even most of your own material, having a selection of loops to play around with is never a bad idea. Just keep in mind they can get expensive, and take up space.
Below is selection from what Amazon has available. Just do a search on Acidized loops, or Sound Loops and you will find a whole universe of sounds and samples to play with.
Getting a pair of nice headphones is also a good idea. You can work away and not have to worry about bothering anyone. They also come in handy while recording. Allowing you to hear the playback, and record without getting bleed over.
A good sound card is a must for doing that.
1. Acid Music Studio: My Program Of choice and the best one I have used. Interface is smooth and user friendly. Makes it easy to work with my loops, and third party loops. Acidized loops have Pitch and BPM information directly in them, allowing for incredible precision. I honestly feel its the best bang for your buck. I will use it as my yard stick for the others.
2. Garage Band: Since it comes with most Mac’s you cant beat the price. It has many of the same features as Acid, but lacks some of the better ones. Its also pretty user friendly. The main draw-back is that you need a Mac to use it. GarageBand Adds
3. MAGIX Music Maker 14. MAGIX has some good products. Its a bit more expensive than Acid music studio, but it has some nice features. Its a bit better for people looking to make their own loops. It has really good built in instruments, and effects.
4. FlexiMusic Kids Composer: A cool program for kids. Its bare bones, but it helps kids compose music with colorful Images and a very easy to use interface.
5. Logic Express: At $199 its a tad pricey. However If you can afford it, and you have a Mac, Apples Logic Express is a prince amongst Home Music Making Software. It has some of the best features, for one of the best prices you will find.
6. Sequel 2: Simple to use and fun. At $99 its affordable for the beginner, and doesn’t have so many features it will set your head spinning. The features it has a perfectly suited to producing music at home. Its particularly good with Electronica styles, and also features a large library of free loops.
7. Sonar Home Studio: At $139 its a bit high for a beginner, but CakeWalk produces some great products. If you want something that gives you incredible features for a great price, Sonar Home Studio is good. I still prefer Acid Music Studio, if for no other reason than the better price.
8. Honorable Mentions:
Pro Tools, Reason, Logic, Fruity Loops (FL studio), and Acid Pro all get an honorable mention from me.
Pro Tools is the Mack Daddy of Music Production Software. However even the seriously cut down versions of it are expensive, with the full program requiring it’s own hardware to run and costing thousands.
Reason and Logic are good if you really like making your own sounds, and working with full digital synths and stuff. I personally find them frustrating, and too involved for my taste. I will eventually move on from loops, but not any time soon.
Fruity Loops is also a good program with a lot of nice features. It’s prices are in the same arena as Acid, and it actually is a better program for getting into more involved audio production. I will likely start using it when I feel Acid Music Studio has become too limited for me.
Acid Pro is the full version of Music Studio. It has more functions, and a lot more to offer. It also costs around 400-500$
If you’ve just visited this Site and are wondering why you would even want to try making music at home, this article is for you. Its simple really. Making music of your own, even if you are just doing it as a hobby, can be a very rewarding past time. I enjoy sitting down at my computer, throwing a few loops into the mix, and seeing what I end up with. Its fun. For the price of 40$ I have an easy to use Program (acid music studio) that lets me use my imagination, and creativity to make something.
You can take up Music production for the same reason some take up painting. You dont need to be great, you dont even need to be good. Its more about the personal satisfaction of having made something yourself. With the vast array of loops available, and the ease at which you can record your own, there are limitless possibilites for making something fun to please yourself. You never know, you might create something super catchy that can make you lots of money, and all for doing something fun. I highly recommend buying a copy of Acid Music Studio, and learning to use it. The simple fact you can spend a few hours blowing off steam in a productive manner, is reason enough.
Ok, ive gone over Reverb in the last videos but i only showed you how it works. Now im going to tell you what it does for your music.
When you sing in the bathroom, or any other small space it tends to sound good. It sounds good even if youre a terrible singer anywhere else. The reason for this, is that your singing; the sound waves, are bouncing off those tighter walls and creating lots of depth to your voice. Depth it normally lacks. You are ;more or less, sing harmony with yourself.
This is also why music or Singing in a concert hall sounds so good, the room has been optimized for that effect.
This added depth of tone gives vocals a nice quality, it also makes music played in a bathroom sound hollow. The reason is that your vocal sounds are not traveling as fast. The Album music has already been optimized for large spaces, by putting it into a small space the sound waves are bouncing around so fast they are canceling each other out and creating a flat; or hollow, sound.
This effect is called Reverberation.
The Audio effect Reverb mimics that natural effect. By “echoing” whats put through it, it creates that depth of sound artificially. most; if not all, singers use it to some degree. As you heard on the audio track from the reverb video, Reverb can do some odd thing to audio when used at high levels. It is mostly used to add a little depth and color to a recording, allowing the environment its played in to do the rest.
For vocals I recommend a 5/95 – 10/90 Dry/Wet with Reverb. But theres no reason to not be creative with it. In Music production dry/wet refers to how much of the sound(s) are affected by the effect. 10/90 means only 10% of the sound (such as your singing) is being proccessed. Again the idea; in most cases, is to add depth, and “color” with the effect, not overpower the sounds.
One last and important thing, the reverb on each part of a recording should match up if used on anything other than vocals. using reverb On vocals alone is fine, but if you want the whole song to use them, either render out the track and put the reverb on top of the whole thing, or make sure to put the same level on each track in the song.
Reverb is your most important audio effect. Its what you hear in the shower that makes your singing sound so very nice. The vibrations or reverberations of your voice hitting the walls and bouncing everywhere gives much more depth and warmth to your voice.
It does the same for any other track played through it. Most singers use a touch of reverb “in the mix” they sing in the MIC, the signal goes into a mixing board that both addes any FX the singer is using, it boosts the signal and sends the information to the right speakers where it is blasted out as sound again. It is vital to create atmosphere for otherwise lifeless sounds. At high levels it distorts, so; depending on what you are using it for, less is better. Acid Music Studio has a nice effective Reverb built in.
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The first thing I’ll say about loops is that they can take up a lot of space. I have over 8 GB in my collection and its limited. By limited I mean not very large. I have perhaps two dozen loop libraries on the computer right now. This may seem like a lot but; in the world of loops, it most certainly is not. If you don’t have the space to store them in the hard drive on your computer, try to get a good external hard drive. If you don’t have the money to spend on a hard drive be aware you will be only able to use one loop library at a time. This is because you will have to use them by disk. This is fine if you are merely making a one genre recording or using loops to accompany recordings of your own.
If you do have room to store them on your hard drive; or hard drives, put them in easy to remember folders. The best way is to have a loops folder, then subfolders for a style of music or for each loop library. Arrange them the best way for you to keep track. Just remember that loop 00005.wav tells you absolutely nothing on its own, keep them organized! Lastly once you’ve used the file; if you move it, the program will complain and want to know where it is the next time you open a project. To save yourself a good deal of hassle be as organized as you possibly can with your loops.
If you plan on mainly using loops; to begin with at least, this is a must do task. However this also applies if you will be using your own instruments or doing any recording of your own material. Save them as names you’ll remember, and keep them organized in easy to use folders. This will save you a great deal of headache with searching. Acid music studios loop selection window, which you will be using for all track selection uses a simple folder, subfolder, subfolder etc. file selection method. Just dumping all of your loop files into one folder will be a massive headache when trying to find anything; one last time, keep it organized.
Back it up, back it up, back it up, back it up, back it up on DVD, CD, external hard drive, internal hard drives, anything you can. Hard drives can fail. Removable media like discs can be damaged. So in case you didn’t get it the first time back up your work or risk losing it!
Next is acidized loops. An acidized loop has beats per minute and pitch information right in the file. This allows you to use the loops at any beats per minute or pitch acid can handle, which is a lot. This turns even a small collection of loops into a massive library of potential. For example altering the beats per minute by roughly 20 is enough to give it a significantly different sound. With Acid MS thats roughly 7 steps you can change any one loop. You can also change the pitch of any of those seven steps within a loop giving you a great deal of flexibility. By using a special FX, you can easily turn even a very small number of loops into a coherent track simply by using the same ones over and over again just changing them in small ways.
Now creating your own loops may seem like a hard thing to do, trust me it isn’t. If you have a microphone and something to make noise with you can make loops. I have used my keyboard and a neck chain to create a nice little spooky chain dragging effect, also been a rather versatile vocalist I can use my voice to make lots of interesting noises also. These are very simple examples of how you can make your own loops easily. At first it may seem like there would be no reason to do this with all the loops available, but the simple fact is that even with the millions upon millions of loops out there probably none have never been used. The better the loop sounds the more likely it has been used a great deal.
You can also use existing loops and cut them up to create your own. You can use drum sequencers to craft your own drum loops. Tons of synthetic programs are available, many for free. You can also use your mic to record anything. In addition to the samples already given, you can record the guitar that you play with now and then, you can record dripping water, stomping feet, claps, outdoor noises, anything can be recorded into a loop.
Sampling is the act of taking an existing sound or piece of music and using it in your own tracks. All loops technically are samples. I personally draw a line and say that using loops is not actually sampling however. To me; and this is purely my opinion, sampling is taking bits and pieces from a song somebody else recorded and using them in your own. Rap was born from doing this.
Early rappers could not afford actual instruments, recording time or to put a band together. What they did have was early tape recorders and record players. By sampling other peoples music, mixing it to create beats, they were able to create a new genre of music. This was originally called hip-hop. It was originally used for dancing. It was not until the 90s it became associated with criminal activity or what is commonly known as gangsta rap. The problem with sampling, is by sampling someone’s song you are breaking copyright law. That’s it; no arguing, nothing will save you if you get caught and they want to sue.
The only way; and reason, you would sample song is if you intend to change the sample. This allows you to continue using the already recorded ambiance of the track, while not ripping off the artist who did originally record it. However the changes must be significant. For you to be able to say that you have truly taken that piece of recorded material, sampled it, and made it your own, you must truly change the original recording. Your best bet is that if you do not feel comfortable with taking the chance with using samples, don’t do it. I don’t use samples because I don’t feel comfortable with them. Otherwise you must get permission to use the sample from the owner of the song. Even if you do get permission, it can still be risky.
The case of The Verve’s song Bitter Sweet Symphony is a prime example. They got permission to use a sample in the song, but when it became a hit the owners sued citing they had used too much. The owners won the case, and The Verve never saw a dime of the money that song made.
In a related matter when you buy a CD or DVD with loops you do not own the rights to those loops. The copyright of those loops remains with the original maker. What you do have is a user license. Basically a contract allowing you to use the loops for the creation of your own material. You should always make sure you are buying royalty-free loops.
Royalty-free means you do not owe the company anything for using them as long as you are the one that rightfully bought them. Any loops that do have royalties will require you to pay the company anytime you sell any song with one of them and it. Be it by CD or download. You can buy of loops, or you can get them for free, some sources for free loops are sample downloads and magazines.
Once you have your royalty-free loops be they free; or bought, you have made a contract with the owner to be the only user of those loops. You cannot give them away, or sell them, nor can you buy used loop libraries. Doing any of these things voids the contract and your right to use them. So don’t do it. You cannot buy used loop libraries because you are not the original licensee of the loops. You can use your loops on other people’s work if you are a credited creative name on the product. This means that you are part of the creative process in making the work. By doing this the work becomes partially yours, and therefore you can use your loops. You would normally do this if you are a producer working with a group. This is why a good deal of rappers have similar sounding beats.
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